Village of Vile Liege RP Map (Rough Draft)

Now, I'm sure some people may get lost.
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Flashlight237
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Village of Vile Liege RP Map (Rough Draft)

Postby Flashlight237 » Sat Oct 07, 2017 11:24 am

Note: This is a rough draft that is purely done by an interpreter. I'll leave bits that I've gotten wrong up to Polyedit2000 for editing. Thank goodness he can do that.
Image
Key: Red=Town
Blue=Dungeon
Green=Level Range (Interpretive)
Purple=Navigation (Directional)

Savag:A savannah continent filled with beasts and insects.
  • Portshore: A port town best known for its fisheries. Heroes often arrive at Savag from Portshore.
  • Vile Liege: A monster-sponsored town named by Dawn. Recently created, this town is home to the latest batch of NPCs.
  • Cape Construct: A town supported by Synthon: a technologically-advanced continent who arrogantly believes they can take over the world.

Bestiary

Base (for Polyedit's use):
Level:
Rarity: X/5
Weaknesses:
Resistances:
Status Resistances:
Drops:
EXP:
Gold: Usually about 1/3 to 1/2 the monster's EXP value depending on the monster.
Description:

Turtle King:
Level: 100
Rarity: 6/5
Weaknesses: None
Resistances: ???
Status Resistances: ???
Drops: ???
EXP: 50,000 (assumption)
Gold: 20,000
Description: A giant tortoise the size of a mountain. This creature is among the strongest mobs in the game. Only the mightiest of heroes or an angry Trina Riffin can take this guy down.

Spiny Spider:
Level: 35-38
Rarity: 1/5
Weaknesses: Fire
Resistances: Water (Heals)
Status Resistances: Burn (50%)
Drops: Needle or Thorax (One or the other), Spiny Juice (25%)
EXP: 1200
Gold: 600
Description: The cross breed of a cactus and a tarantula. These guys don't actually make webs, but the thorax produces a hallucinogenic poison, causing confusion and poison upon injection.

Spiny Gigander:
Level: ??? (Higher than Spiny Spiders)
Rarity: 3/5
Weaknesses: Fire
Resistances: Water (Heals)
Status Resistances: Burn (50%)
Drops: Needle or Thorax (One or the other), Spiny Juice (25%), Silk
EXP: ???
Gold: ???
Description: A larger breed of Spiny Spider capable of using silk webbing.

Bulkeroth:
Level: 48-52
Rarity: 4/5 (West), 2/5 (East)
Weaknesses: ???
Resistances: Earth
Status Resistances: Burn (one was playing with an Angry Sun)
Drops: ???
EXP: ???
Gold: ???
Description: A territorial creature much like a rhinoceros. These guys have powerful offensive and defensive capabilities and are rumored to be capable of summoning meteors.

Roper:
Level: 32-36
Rarity: 2/5
Weaknesses: Fire
Resistances: Ice, Thunder (Immune)
Status Resistances: Blindness (Immune)
Drops: ???
EXP: 800
Gold: 350
Description: A cyclopsian monster often disguising itself as a stalagmite or tree stump. Its saliva is very sticky and they are pretty capable of teamwork when more than one is found in battle. It may drain a hero's health if need be.

Angry Sun:
Level: 35-40
Rarity: 1/5
Weaknesses: Water
Resistances: Fire (heals), Light (absorbs)
Status Resistances: Burn (immune)
Drops: ???
EXP: ???
Gold: ???
Description: Like in Super Mario Bros 3, these guys can charge at opponents. They are legit fireballs, so any physical contact will burn its opponent. A light beam will be emitted as well, causing light damage.

Dododo-dodo Dodo:
Level: ???
Rarity: 5/5
Weaknesses: Thunder (Birds hate that s***)
Resistances: ???
Status Resistances: ???
Drops: Dream Egg (2%?)
EXP: ???
Gold: ???
Description: An extremely rare bird in Savag. Its prized Dream Egg guarantees everlasting strength, making it sought after. It is, however, near extinction.

Feral Fang:
Level: 38-41
Rarity: ?/5
Weaknesses: ???
Resistances: ???
Status Resistances: ???
Drops: ???
EXP: ???
Gold: ???
Description: A wolf-like creature.

Unknown creatures aren't listed.
Last edited by Flashlight237 on Sat Oct 07, 2017 11:55 pm, edited 3 times in total.

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polyedit2000
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Re: Village of Vile Liege RP Map (Rough Draft)

Postby polyedit2000 » Sat Oct 07, 2017 12:26 pm

More or less accurate, though I should clarify that, under normal circumstances, you can use either Portshore or Cape Construct to get to the other continents (Gyp is a bit north btw).

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Flashlight237
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Re: Village of Vile Liege RP Map (Rough Draft)

Postby Flashlight237 » Sat Oct 07, 2017 9:40 pm

polyedit2000 wrote:More or less accurate, though I should clarify that, under normal circumstances, you can use either Portshore or Cape Construct to get to the other continents (Gyp is a bit north btw).

Gotcha.

And it's edited. I made the navigation more directional than port-specific after your response. Oh, and I added stats for the Roper after looking back at FFVI's Monster Stat guide.

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Flashlight237
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Re: Village of Vile Liege RP Map (Rough Draft)

Postby Flashlight237 » Sat Oct 14, 2017 6:58 am

And here's Gyp.
Image
Key: Red=Town (not included yet)
Blue=Dungeon (not included yet)
Green=Level Range (Interpretive) (not included yet)
Purple=Navigation (Directional)

Gyp:A desert continent that once housed an ancient civilization. Gyp's residents are protective of Gyp and the ancient wonders it holds, which is why one would normally require a VIP pass (the letter) to travel to Gyp. Smugglers have found their way around this, charging a fee (usually 100 gold) to those who wish to travel to Gyp through the black market (meaning it's illegal).
  • Palm Port: A port town that used a Melody Sphere to keep Gyp Locusts out of town.
  • Golden Sand Palace: A palace where the Melody Sphere is crafted. Perhaps royalty can be found here?
  • Pyramid:

Bestiary

Gyp Locust:
Level: 0
Rarity: 1/5
Weaknesses: Everything but fire.
Resistances: Fire (50%; it's pretty damn weak, so this resistance is only here so it doesn't scorch or char)
Status Resistances: Burn (50%)
Drops: Fried Locust (only if killed with fire; better source of protein than beef and tastes like chicken)
EXP: 0
Gold: 1 (Only if you physically run through one a la Mario and Luigi: Bowser's Inside Story)
Description: The weakest mob of the land. It's also the biggest pest; swarms of Gyp Locusts are known to eat up shipments of cargo. They hate the smell of rotting fish, allowing port towns to safely ship small cargo embedded with fish.

Sentinel Scout:
Level: 50-55 (overworld); 58 (Unknown Pyramid Dungeon)
Rarity: 2/5
Weaknesses: Magic attacks (they have poor magic defense)
Resistances: Physical attacks (they're stony); Earth, Thunder (immune)
Status Resistances: Stun
Drops: ???
EXP: 2700 (Overworld), 3500 (Pyramid)
Gold: 1250 (Overworld), 2400 (Pyramid)
Description: Living guardian statues built in the image of the Egyptian Gods. Attacks depend on the appearance.

Sentinel Maximus
Level: 58
Rarity: 6/5 (Boss)
Weaknesses: None
Resistances: Physical attacks (they're stony); Earth, Thunder (immune)
Status Resistances: Stun, Stuck
Drops: ???
EXP: 24,000
Gold: 12,000
Description: A puzzle boss representing the first challenge of the pyramid dungeon. It's endurance makes it tough for even the mightiest heroes to kill. I wonder what those switches do...


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