Game-Based Enemies
#3
Perhaps  another example, this time using Fight! Olyn Island (a simpler version of Hearthstone Battlegrounds).

-Plain: A battlecry-focused tribe with some piece that grow stronger by playing more units.  In the beginning, you have a pig that grows stronger with each Plain and a hyena that summons another hyena.  In the middle, you can decide to generate more power with more battlecries or by a dance of playing and trading.  At the end game, not only do you have a lion that makes a potential Plain minion Golden and a mandrill that can trigger a battlecry before battle, but you also gain a Fuse minion that can be added to a Plain for an insta-kill.  Generally, though, the minions in battle aim to have big stats early on.

-Polar: A tribe that's focused on shields and battlecries.  One such early minion will deal damage based on how many Polar minions you have.  Later, some Polar minions can grow stronger passively or even in battle.  At the end game, you have a penguin king that gives stats for each battlecry and a yeti that gives everyone shields.  Players would have to get through these defenses in order to defeat them.

-Swamp: A tribe that's focused on trading and getting the right pieces.  The starters adds another minion to hand when sold and a minion that adds a key minion on certain turns.  As you progress deeper, you get minions that reward you for adding Swamp creatures and can increase the stats of buyable minions.  In the end game, one minion gives stats by trading and another adds a minion to your hand.  With a setup, a Swamp build can improve a dedicated attacker of another tribe.

-Jungle: A tribe that grows strong at the cost of their minions and health.  The starters shows this off with a minion that gets stronger for each minion played as well as one that summons more on death.  Midway, you can switch to a different growth option or support your rising army.  The end game pays off with the ultimate summoner and a minion that increases everyone's stats when anyone dies.  Essentially, fighting an endless army allows their minions to pick you off and grow stronger.

-Lava: A tribe that rewards minions dying.  The early stage starts with a minion that buffs summoned minions as well as a minion that reivives.  Later, aside from one that gives gold for multiple deaths, minions will focus more on dealing damage before or after their deaths or getting stronger when new minions come in.  At the end, you're looking at a minion that increases other sources of damage or one that transforms into a strong bazooka when enough minions die.  While they may not have the greatest growth, they can blow up the competition with the right set up.

-Lair: A tribe of bugs that grow stronger.  This shows when the first duo adds stats to their replacement or add stats from other minions.  In the middle of the game, you have minions that are relentless attackers and some that will passively improve stats as a whole.  Though their end game really gets crazy when you have a queen that improves everyone for each attack and a pseudo-bug that copies the gains of its brethren.  If you're not facing a big wall, you're likely to face an increasing wall during battle, though they may not have other allies.

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Part two, tribal synergy.  Some minions can help minions of other tribes.  Here's some examples:

Plain + Polar: The penguin king is more likely to have a stronger army if the Plains contribute the majority of their battlecries, even more so when their mandrill priest and another Plain stay behind to give a last-minute boost.

Lava + Polar/Jungle: Their zombie goat damage increaser is a dangerous foe as it increases other source of damage, notably deathrattles but also including Jungle snipers and the Polar ambushers/counter attackers.  For the Lava/Jungle collab, a Lava crab can also gain power even from its jungle buddies as it gets stronger from their deaths.

Polar + Lair:  There is a Polar panther that retains gains from combat so it could keep a shield and work with its Polar shield/stat trader, but a late game Lair's queen can also give these stats to the panther too when her army attacks.  A famed warrior on loan.

Swamp + Lair:  Not directly, but if you play the Swamps that increase the stats of minions in the store, you can also play Lairs that eat the stats of minions in the store.  Kinda like tribute of the strongest to strengthen the army.
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Messages In This Thread
Game-Based Enemies - by Polyedit2000 - 10-27-2023, 12:57 PM
RE: Game-Based Enemies - by Flashlight237 - 10-27-2023, 01:06 PM
RE: Game-Based Enemies - by Polyedit2000 - 10-27-2023, 02:49 PM
RE: Game-Based Enemies - by Flashlight237 - 10-27-2023, 03:14 PM
RE: Game-Based Enemies - by Polyedit2000 - 10-27-2023, 11:22 PM
RE: Game-Based Enemies - by Flashlight237 - 10-28-2023, 05:42 PM
RE: Game-Based Enemies - by Polyedit2000 - 10-31-2023, 09:14 PM

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