Game-Based Enemies
#5
This topic is less about re-listing entries and more of translating their mechanics into roleplaying terms.  Let me list a few Hearthstone legendaries as an example:

Reska, the Pit Lord (Badlands)
She costs 20 mana, but this cost drops for each minion that dies in the game.  In addition, her deathrattle will take control of a random enemy.  What I'm thinking is that you'd be playing a stealth portion and if you end up killing a certain number of enemies, she'll be alerted and show up.  Now, Reska herself can be taken down in a few hits, but by doing so, her soul will hide in one party member and she'll be ready to wreck havoc if the other party members don't realize this plot.

Kingpin Pud (Badlands)
Pud's battlecry is to resurrect his Ogre-Gang and give them Windfury.  It should be important to note that the Ogre-Gang minions in this expansion have 50% to do a diferent effect.  What I'm thinking is a scenario where you would fight members of this gang and the Ogres have these half-effects but are just slightly stronger than a regular enemy.  When you see the whole gang at their hideout, Pud comes out and starts yelling at his gang, "encouraging" them to attack twice per turn meaning they may proc their abilities twice.

Yogg-Saron, Unleashed (Titans) (Rework)
The rework would make his cost constant and instead cast two random spells each time he activates his ability.  So pretty much whenever he casts a spell, he will also roll two wild magic effects.  In addition, he has three legendary actions based on his "Titan" abilities that he casts once per fight.  He can take control of one party member or cast mass confusion, both proccing his wild magic.  He can also summon 1d8 tentacles, potentially rolling 10 wild magics in total!

Mister Mukla (Festival)
Mukla has always been about giving out bananas but this version will fill your hands with bananas.  The idea is that the fight will unleash an avalanche of bananas, adding a check that could cause players to grab a banana instead of their preferred equipment or item.

Defense Attorney Nathanos (Castle Nathria)
His battlecry involves triggering and gaining a dead ally's deathrattle.  Considering his almost undead nature, he could be a hunter of people that has been tracking the party for a while, infusing himself with the spirit of the strongest animal that the party has slain, allowing him to to use that creature's abilities in addition to his own.
[Image: Beta.png]
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Messages In This Thread
Game-Based Enemies - by Polyedit2000 - 10-27-2023, 12:57 PM
RE: Game-Based Enemies - by Flashlight237 - 10-27-2023, 01:06 PM
RE: Game-Based Enemies - by Polyedit2000 - 10-27-2023, 02:49 PM
RE: Game-Based Enemies - by Flashlight237 - 10-27-2023, 03:14 PM
RE: Game-Based Enemies - by Polyedit2000 - 10-27-2023, 11:22 PM
RE: Game-Based Enemies - by Flashlight237 - 10-28-2023, 05:42 PM
RE: Game-Based Enemies - by Polyedit2000 - 10-31-2023, 09:14 PM

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