05-24-2024, 04:52 PM
Let's look further into the town as that had been brought up numerously here. Let's say we apply the Five-Room Dungeon logic to the town itself. While this generally ignores NPC houses, this works quite well with important structures. However, the town would need to be treated differently from the dungeon itself. As such, I would set the five "rooms" of the town as such.
Town Hall/Castle: A central building where the ruling party resides. In a run-of-the-mill fantasy scenario, this is typically where the king or mayor entrusts you with the main quest.
Inn/Tavern: Typically this is where you sleep, talk with NPCs, or get side quests.
Item Shop: A standard item shop where you buy a variety of goods.
Armory: A place where you can get weapons or armor.
Church: A place where you can remove curses or revive fallen players.
Like the dungeon above, any layout arrangement works, although I personally think the most easily accessible layout is the wishbone.
Town Hall/Castle: A central building where the ruling party resides. In a run-of-the-mill fantasy scenario, this is typically where the king or mayor entrusts you with the main quest.
Inn/Tavern: Typically this is where you sleep, talk with NPCs, or get side quests.
Item Shop: A standard item shop where you buy a variety of goods.
Armory: A place where you can get weapons or armor.
Church: A place where you can remove curses or revive fallen players.
Like the dungeon above, any layout arrangement works, although I personally think the most easily accessible layout is the wishbone.

