05-29-2024, 05:22 AM
(This post was last modified: 05-29-2024, 05:24 AM by Flashlight237.)
Okay, so right off the bat, I can tell you that DnD mechanics are not designed for a bullet hell where we'd be mauled by bullets if we choose to just walk as implied with the distance and timing here. I mean, movement is a helluva lot different between the game and DnD. I mean, you wanna know how big a rabbitleap (which, where's your source?) is? Look at the size of the freaking moon here!:
![[Image: HxOlLow.png]](https://i.imgur.com/HxOlLow.png)
Assuming the moon has a radius of 1737.4 km, punching the numbers, I got a distance of 2386.7 km from where the rabbit girls are to the moon:
These mofos traveled 382013.3 kilometers in 60 "rabbitleaps", which makes a singular "rabbitleap" 6367 kilometers. You're way better off winging it like we did in past roguelike RPs (Gooey Gamble 2 and Anonymated Rubbery Processing Rooms) than trying to set a distance limit of any sort.
![[Image: HxOlLow.png]](https://i.imgur.com/HxOlLow.png)
Assuming the moon has a radius of 1737.4 km, punching the numbers, I got a distance of 2386.7 km from where the rabbit girls are to the moon:
These mofos traveled 382013.3 kilometers in 60 "rabbitleaps", which makes a singular "rabbitleap" 6367 kilometers. You're way better off winging it like we did in past roguelike RPs (Gooey Gamble 2 and Anonymated Rubbery Processing Rooms) than trying to set a distance limit of any sort.

