06-02-2024, 08:41 AM
(This post was last modified: 06-02-2024, 08:41 AM by Flashlight237.)
Stages are probably the easiest to recall, I mean there are five normal stages (one for each species), one introductory stage, and one final stage. They are what I recall as the following.
Kingdom Outskirts: This stage is the one that you always start in. Enemies here are a selection of three out five species. From personal playthroughs, I got the following.
Stage 1: Either a frog or a crow
Stages 2 and 3: Either a dragon, church mouse, or wolf.
There isn't too much to work with lorewise, and mechanically the enemies here simply introduce you to the kind of stuff you're expected to get through in each of the kingdoms.
After that, you go through three stages, the first one being selected by players and two random. The selections are...
Scholar's Nest: This stage is essentially a town-sized university where crows are found preaching knowledge from the stars. The head honcho, Twili, is a bit hellbent on her studies (as noted by one of her battle lines, "I shall know it all."), almost like Odin from Norse Mythology. Generally the crows revolve around puzzle mechanics, which allows their attacks to be most easily telegraphed once you get the hang of them. When outside of their home, crows tend to spread a bunch of proverbs, which nobody really seems to listen to.
Emerald Lakeside: This stage is where the frogs reside. The frogs here spread the beauty of song and dance, and is noted to have toxic positivity by the shopkeeper. Their head honcho, Avy, is pretty much their main idol. Some rhythm game mechanics can be found here, although "rhythm game" is putting it very loosely.
Red Darkhouse: These mines are where the dragons went into hiding after Shiro defeated their head honcho: Ranalie. The dragons are all quite prideful of their heritage and hold Ranalie in high regard. It is noted that Ranalie wishes not to fight after being defeated by Shiro. At the same time, it seems the dragons hold the most disdain towards the rabbits out of the five species. I have no idea how to handle the attacks here.
King's Arsenal: The wolves here are suffering from internal discord, as they can't seem to decide whether to band with their head honcho, Merran; or go solo. Merran is a wolf who seems to be most interested in a worthy opponent out of the bosses in the game. The wolves generally use slash attacks, ranging from screen slices to slice-based energy waves.
Churchmouse Streets: This is probably the place I've been through the least, but iirc, the mice here are basically forced to band together. Matti is the head honcho of these mice.
Then it ends at one final stage that is split into two because of how far away the final boss is from everything else in the stage.:
The Pale Keep: Really, not much is to be said here besides the fact that this is where Shiro resides after being taken over by the Dark Aura. The enemies are just weapons controlled telepathically by Shiro herself. Once you get to her, Shiro, having become the Moon Rabbit itself, will fight you in her domain. Shiro is the only enemy with an attack that is unavoidable, forcing players to use the Defend command.
I was only able to find mythology ties from the Scholar's Keep (Odin and his ravens from Norse Mythology) and the Moon Rabbit (Japanese folklore dictates that there's a rabbit on the moon).
Kingdom Outskirts: This stage is the one that you always start in. Enemies here are a selection of three out five species. From personal playthroughs, I got the following.
Stage 1: Either a frog or a crow
Stages 2 and 3: Either a dragon, church mouse, or wolf.
There isn't too much to work with lorewise, and mechanically the enemies here simply introduce you to the kind of stuff you're expected to get through in each of the kingdoms.
After that, you go through three stages, the first one being selected by players and two random. The selections are...
Scholar's Nest: This stage is essentially a town-sized university where crows are found preaching knowledge from the stars. The head honcho, Twili, is a bit hellbent on her studies (as noted by one of her battle lines, "I shall know it all."), almost like Odin from Norse Mythology. Generally the crows revolve around puzzle mechanics, which allows their attacks to be most easily telegraphed once you get the hang of them. When outside of their home, crows tend to spread a bunch of proverbs, which nobody really seems to listen to.
Emerald Lakeside: This stage is where the frogs reside. The frogs here spread the beauty of song and dance, and is noted to have toxic positivity by the shopkeeper. Their head honcho, Avy, is pretty much their main idol. Some rhythm game mechanics can be found here, although "rhythm game" is putting it very loosely.
Red Darkhouse: These mines are where the dragons went into hiding after Shiro defeated their head honcho: Ranalie. The dragons are all quite prideful of their heritage and hold Ranalie in high regard. It is noted that Ranalie wishes not to fight after being defeated by Shiro. At the same time, it seems the dragons hold the most disdain towards the rabbits out of the five species. I have no idea how to handle the attacks here.
King's Arsenal: The wolves here are suffering from internal discord, as they can't seem to decide whether to band with their head honcho, Merran; or go solo. Merran is a wolf who seems to be most interested in a worthy opponent out of the bosses in the game. The wolves generally use slash attacks, ranging from screen slices to slice-based energy waves.
Churchmouse Streets: This is probably the place I've been through the least, but iirc, the mice here are basically forced to band together. Matti is the head honcho of these mice.
Then it ends at one final stage that is split into two because of how far away the final boss is from everything else in the stage.:
The Pale Keep: Really, not much is to be said here besides the fact that this is where Shiro resides after being taken over by the Dark Aura. The enemies are just weapons controlled telepathically by Shiro herself. Once you get to her, Shiro, having become the Moon Rabbit itself, will fight you in her domain. Shiro is the only enemy with an attack that is unavoidable, forcing players to use the Defend command.
I was only able to find mythology ties from the Scholar's Keep (Odin and his ravens from Norse Mythology) and the Moon Rabbit (Japanese folklore dictates that there's a rabbit on the moon).

