Poly's Ponderings
#2
Looking through these ramblings, it seems that horror is the thing here, and quite frankly, I wouldn't mind a horror session at some point. Even some spooky writing will keep me on my toes.

Of course it goes without saying that a jumpscare wouldn't exactly work in writing, as they typically involve movement and audio. Take Five Nights at Freddy's for example. While jumpscares in games go as far back as Slender or even Uninvited for the NES if you really want to go there (and yes, I've played that), Five Nights at Freddy's is a series infamous for its jumpscares, which worked well since they combined the shock factor of the animatronics getting to you with the atmosphere serving both as a tense reminder of the helplessness of your situation and warning signs of where the animatronics are at any time thanks to vents and security cameras. Of course we did do two Five Nights at Freddy's-styled RPs; one back when this forum used phpBB, and one with Webby's, the older one being between Sister Location and Security Breach in terms of how it played, and the one with Webby being more like Security Breach. Yes, I used Security Breach as a reference because that's was the only main-series title that had free-roaming as an element whereas Sister Location was on-rails, plus Security Breach leans more towards the atmospheric part than the jumpscare part.

That being said, atmospheric horror, which Exit 8 and Cabin Factory can be summed up to, is something I personally think writing can handle very effectively even with the fairly simple gameplay loops described. Personally, I think a little flowery language might help kick up the atmospheric horror part a bit more. Of course there are some horror settings where you need to be more active, like the Roblox game Doors. But then there belies the question... How active do you want the players to be in regards to interaction? Do you want them to keep going and going like with certain games such as Finding Frankie (the game show-themed horror game that thinks it can one-up Total Drama and Mario Party in terms of how deadly it is), or would you want them to be more explorative and more interactive with the environment such as what is written down here for Exit 8 and Cabin Factory, along with another game called Amanda the Adventurer? I think that might be the most important part about all this.
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Messages In This Thread
Poly's Ponderings - by Polyedit2000 - 12-28-2024, 11:35 AM
RE: Poly's Ponderings - by Flashlight237 - 12-28-2024, 02:00 PM
RE: Poly's Ponderings - by Polyedit2000 - 12-28-2024, 03:56 PM
RE: Poly's Ponderings - by Flashlight237 - 12-28-2024, 04:35 PM
RE: Poly's Ponderings - by Polyedit2000 - 01-04-2025, 12:48 AM
RE: Poly's Ponderings - by Flashlight237 - 01-05-2025, 08:39 PM
RE: Poly's Ponderings - by Polyedit2000 - 02-11-2025, 12:42 PM
RE: Poly's Ponderings - by Flashlight237 - 02-12-2025, 02:38 PM
RE: Poly's Ponderings - by Polyedit2000 - 02-18-2025, 12:22 PM
RE: Poly's Ponderings - by Flashlight237 - 02-18-2025, 02:23 PM
RE: Poly's Ponderings - by Polyedit2000 - 02-28-2025, 01:33 AM
RE: Poly's Ponderings - by Flashlight237 - 05-14-2026, 10:54 PM

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