01-14-2023, 05:38 PM
(This post was last modified: 01-19-2023, 04:57 PM by Polyedit2000.)
You are an upcoming adventurer in the town of Slimebane. You have just registered into the Adventurer's Guild so that you can deal with slimes, and word has it that a slime's nest has been found. In fact, you are sitting in the guild's tavern, waiting for news of the slime's nest and possibly chatting with those that join your table.
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This RP will mainly test the Adventure Dice, though with a few modifications. There is no D20 save on the player's side. On my side, I'll mainly roll two dice, adding in a conditional third if you have advantage or disadvantage.
Template:
Name:
People Think I'm:
But Really I'm:
I'm Adventuring Because:
I'm Great At:
Notes:
-You have 4 HP; roll 1 Skull to deal 1 HP and 2 Skulls to deal 1 HP (and treating it as serious "injury"). You will not be able to participate in combat at 0 HP. While many healing methods should recover normal "injuries", serious ones are only treated in certain conditions, mainly at home base.
-More ideas as the RP progresses. Again, this is an experiment.
Dice:
Dice 1: Checkmark, X, Skull, Find Item, Good Info, Bad Info
Dice 2: 3 Checkmarks and 3 X's
Advantage Dice: 2 Checkmarks
Disadvantage Dice: 2 Skulls, 1 Checkmark
===
This RP will mainly test the Adventure Dice, though with a few modifications. There is no D20 save on the player's side. On my side, I'll mainly roll two dice, adding in a conditional third if you have advantage or disadvantage.
Template:
Name:
People Think I'm:
But Really I'm:
I'm Adventuring Because:
I'm Great At:
Notes:
-You have 4 HP; roll 1 Skull to deal 1 HP and 2 Skulls to deal 1 HP (and treating it as serious "injury"). You will not be able to participate in combat at 0 HP. While many healing methods should recover normal "injuries", serious ones are only treated in certain conditions, mainly at home base.
-More ideas as the RP progresses. Again, this is an experiment.
Dice:
Dice 1: Checkmark, X, Skull, Find Item, Good Info, Bad Info
Dice 2: 3 Checkmarks and 3 X's
Advantage Dice: 2 Checkmarks
Disadvantage Dice: 2 Skulls, 1 Checkmark