Game-Based RP Systems
#8
Some other monster-counterparts:

First of all, Pokemon captures the idea of capturing monsters, sometimes with the idea that some monsters can fill certain roles.  This also includes games like Monster Hunter Stories (monsters have different field abilities) and Epic Battle Fantasy (monsters can be summoned or used as reagents/quest items).

-Being similar to Tamagotchi, Digimon players usually have one digimon partner, though said partner can evolve into different forms based on their relationship to the player (even being reborn if their bond is good).  Skies of Arcadia uses a similar system to influence the growth of their pet weapon.

-Medabots play around with the idea that you can set your robot's moves by swapping out parts.  In Saga Frontier, this is played two ways.  In Saga Frontier, this is played two ways: robots can equip parts while monsters can swap new skills by defeating enemies, sometimes changing forms based on their moveset.

In addition, there are different ways to capture the monster.  Pokemon standardized the HP percentage mechanic. Dragon Quest Monster games will instead have an interested monster join you after the battle, and Monster Hunter Stories will have you steal an egg from a nest dungeon to raise them.

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Anyway, since this is a fetish forum, here's some fetish games and their systems:

Abyss Cave/MiraCo Rescue
-The three classes deal an "element" that is best or worse against certain monsters.  Elements from the mage don't modify damage but is likely to inflict a status effect.
-Kink states have two levels.  The first level may seal skills or prevent players from acting, but the second skill will count as a game over. In addition, getting 0 HP will force the second level of kink.
-The Rescue skill can restore HP and remove these kink states, but at a heavy cost.
*MiraCo includes several events.  Of note, some events will remove a party member if they mess up but have a room to recover said members.  There is a game over if all party members fail before then.

Abyss Cave often have troops or bosses with two kink states as opposed to the focused enemies in MiraCo.  How states work in that case is that a level 1 kink state will overwrite another level 1 kink state, but level 2 kink states cannot be overwritten.
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Messages In This Thread
Game-Based RP Systems - by Polyedit2000 - 03-24-2021, 02:16 PM
RE: Game-Based RP Systems - by Flashlight237 - 03-24-2021, 02:33 PM
RE: Game-Based RP Systems - by Flashlight237 - 04-03-2021, 11:46 PM
RE: Game-Based RP Systems - by Polyedit2000 - 04-05-2021, 11:53 AM
RE: Game-Based RP Systems - by Flashlight237 - 04-05-2021, 03:22 PM
RE: Game-Based RP Systems - by Flashlight237 - 11-04-2021, 08:24 PM
RE: Game-Based RP Systems - by Flashlight237 - 02-05-2023, 10:58 PM
RE: Game-Based RP Systems - by Polyedit2000 - 02-07-2023, 01:59 PM
RE: Game-Based RP Systems - by Polyedit2000 - 10-27-2023, 11:49 AM

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