Game-Based RP Systems
#1
So, what Game-like concept do you want to try out in your RPs?  Here's a list of some concepts, and you're free to add your own.

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Classes - Players choose an archetype, which determines their possible skills in the game.  Some classes can have certain attributes, like how it'll be easier for a mage to cast spells.

Rogue-like - The Game Master provides the Players with a selection of skills and items at certain intervals.  This can make Players stronger over time without having to calculate levels.

Stats - Rather than HP/Strength/Defense, it's best to use indirect stats like Acrobatics and Endurance.  This way, it'll be easier to determine the outcome of an action by adding the related stat to the success roll.

Resting - Some actions like magic have limited uses, so a party should take a break to get those uses back.  Resting can also access other features such as preparing a meal or dividing loot.

Highest Rolls - Rolling a D20 is good for determining actions, but you could also build a system with multiple dice.  For example, a highest roll of either Sight or Hearing, where being afflicted with Blind leaves you with only 1 dice and gaining Future Sight can add another dice to the pool.

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Magic Legends:  This action RPG uses a deck.  Generally, Attacks are free to use and Secondary/Utility actions take a turn to refresh.  However, Players have a deck of 12 cards but can only access 4, and to get a new skill, they have to use an existing one.  This system would require the GM to determine the player's next spell, but this can ensure that the player doesn't spam the same skill over and over again.

Here To Slay:  A fantasy card game.  Followers, Equipment and Potions should be gathered to improve the chance of slaying a monster, which grants a bonus to whoever slays it.  If using PVP rules, other Players can attempt to sabotage the rolls.

Clank: A fantasy board game.  While players are exploring a dungeon, certain actions are likely to wake up the mega-monster, which can knock out the party or entrap them based on how deep they are in.
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Messages In This Thread
Game-Based RP Systems - by Polyedit2000 - 03-24-2021, 02:16 PM
RE: Game-Based RP Systems - by Flashlight237 - 03-24-2021, 02:33 PM
RE: Game-Based RP Systems - by Flashlight237 - 04-03-2021, 11:46 PM
RE: Game-Based RP Systems - by Polyedit2000 - 04-05-2021, 11:53 AM
RE: Game-Based RP Systems - by Flashlight237 - 04-05-2021, 03:22 PM
RE: Game-Based RP Systems - by Flashlight237 - 11-04-2021, 08:24 PM
RE: Game-Based RP Systems - by Flashlight237 - 02-05-2023, 10:58 PM
RE: Game-Based RP Systems - by Polyedit2000 - 02-07-2023, 01:59 PM
RE: Game-Based RP Systems - by Polyedit2000 - 10-27-2023, 11:49 AM

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