Game-Based Enemies
#1
Let's focus on enemies and bosses this time and translate them into RP terms. Here's Mario Bros as an example:

Goomba - Wild animals that attack.

Koopa Troopa - The soldiers of the Bad Guy that you have to fight on foot or mounted. You will notice that the red ones tend to patrol the area. All of them have a weapon you can take from their corpses.

Piranha Plants - Wild traps with thorns that damage you. You may notice that the ones that can also spit at you tend to angle their heads.

Cheep Cheep - Pickpockets that tend to hit and run. While you can attack them back with good time, it's better to ignore them. In water levels where the movement mechanic is different, they will use different tactics.

Lakitu and Spinies - These go hand-in-hand, with the summon bringing thorny creatures. The longer you let the summoner live, the more trouble you'll be in.

Hammer Bro - The Bad Guy's elites that act as smaller boss encounters in the early adventures. They tend to be better at combat but can be defeated with other tactics.

Bowser - The Bad Guy himself. He may face you many times and has an escape plan, though his overconfidence shows as he may choose to fight you in an area with a flaw such as a rope bridge. In a straight battle, he has a lot of abilities and can take a lot of hits.
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Messages In This Thread
Game-Based Enemies - by Polyedit2000 - 10-27-2023, 12:57 PM
RE: Game-Based Enemies - by Flashlight237 - 10-27-2023, 01:06 PM
RE: Game-Based Enemies - by Polyedit2000 - 10-27-2023, 02:49 PM
RE: Game-Based Enemies - by Flashlight237 - 10-27-2023, 03:14 PM
RE: Game-Based Enemies - by Polyedit2000 - 10-27-2023, 11:22 PM
RE: Game-Based Enemies - by Flashlight237 - 10-28-2023, 05:42 PM
RE: Game-Based Enemies - by Polyedit2000 - 10-31-2023, 09:14 PM

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