Game-Based Enemies
#7
Going through the Badlands expansion preview to explain any minions I see:

Bounty Wrangler- Quickdraw or Combo: Get a Coin.
Just one of many gals willing to get fortune when they see your face. They'll be the first to use their bonus action regardless of who goes first and they have another bonus action when helping out one of their allies.

Bovine Skeleton- Deathrattle: If this has 4 or more Attack, summon a Bovine Skeleton (starts with 3 Attack).
The will of the stampede is strong in this one. Fighting it will only make its bones come back together. The main way to stop this bovine is to also stop the one that is empowering it.

Antique Flinger: Battlecry: If you Excavated twice, destroy an enemy minion.
This baddie isn't afraid to destroy a priceless artifact with your face if the alternative is his life. In a place that has a moderate amount of treasure, he can grab one and toss it at you (breaking or activating the artifact).

Gunslinger Kurtrus- Battlecry: If your deck has no dupes, fire 6 random 2-damage shots at minions in the enemy's hand.
This guy is not about fair play. Before the battle even begins, he will shoot at the party. If you want to add more flavor, he can have legendary abilities based on the Barrens/Stormwind expansions: first, he can shot twice at an enemy and gain evasion if that enemy is far from any ally. Second, he can rally his allies so that they can move quicker. And third, he can summon two demons to help him.

Midnight Wolf- Rush. Outcast: Summon a copy of this.
A wolf that howls at night. If you find it alone, its partner is waiting in ambush.

---

Also, some Shadows Over Loathing gatormen. They are not smart, but they are violent if they need to be and you usually find them in a violent mood.

Rot-Tooth: This guy only has one attack, a belch that reduces any caster's ability to focus on spells. In fact, this guy is actually rotten all over as anyone choosing to strike him up close will get some poisonous sludge over them.

Weed-Lord: As the name applies, this is a nature-user. He can conjure a thorny whip or entangle everyone in weeds.

Scream-Mouth: This guy will use their mouths for one or two things. You might not even know its name with it tries to bite you, but it will scream (for victory or anger?), and while this scream encourages its fellows to be more vicious, it might frighten your party. The fact that it cycles between biting and screaming seems to suggest that it has needs.

Rage-Jerk: This guy only has one attack and it's just hitting people, but if it gets hit, it gets angrier and hits harder.

Mire-Chef: This guy is clearly the healer of the pack by providing "food". It seems to know which of its allies is the weakest and will toss them a pasty. It also knows when there are no more gators to feed as it will use toss its pasties to defend itself. Don't try to eat these pasties since they're definitely not safe for human consumption. Don't.

Mush-Muncher: This gal is more focused on eating the mushrooms she found rather than help the fight, but they are mystical mushrooms. The mushrooms have one of four effects: It heals her, it poison her, it give her so much gas that the party gets affected by it, and it can make her stronger.
[Image: Beta.png]
Reply


Messages In This Thread
Game-Based Enemies - by Polyedit2000 - 10-27-2023, 12:57 PM
RE: Game-Based Enemies - by Flashlight237 - 10-27-2023, 01:06 PM
RE: Game-Based Enemies - by Polyedit2000 - 10-27-2023, 02:49 PM
RE: Game-Based Enemies - by Flashlight237 - 10-27-2023, 03:14 PM
RE: Game-Based Enemies - by Polyedit2000 - 10-27-2023, 11:22 PM
RE: Game-Based Enemies - by Flashlight237 - 10-28-2023, 05:42 PM
RE: Game-Based Enemies - by Polyedit2000 - 10-31-2023, 09:14 PM

Forum Jump:


Users browsing this thread: