The o-gimp-ics
"Yeah, that is strange," Kitty replied. "On the plus side, Daisy and Analise are SO going at it!" Kitty giggled, still eagerly enjoying the game.
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((Was it an oriental dancer's costume like the one worn by Princess Jasmine?))
Julia looked contemptuously and haughtily at the blondes and cursed loudly (as loudly as possible in her situation) through the gag. With her whole appearance, she demonstrated that she would never agree to wear this suit.
However, in reality, she was just pretending to lull the vigilance of her captors.
This costume had two undeniable advantages. Firstly, despite the vulgarity of this costume, putting it on is still better than being completely naked from the waist down. And secondly, to dress Julia up in this costume, the blondes will have to untie her and unlock the cage.

Rolling 1d20: 20
Crit Success
Sorry for bad English. This is not my native language.
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((Oh snap! A Nat 20 tied against a Nat 20!))
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Satin gave the point to daisy (just to quicken this just thsi once.)


Rolling 1d20: 12
Success
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And the fight continued, gradually approaching its finale.

Rolling 1d20: 17
Success
Sorry for bad English. This is not my native language.
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Rolling 1d20: 17
Success


Analise tried another kick.
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(09-13-2025, 11:35 AM)Hisbraingoingthrough Wrote:
Rolling 1d20: 15
Success


Analise tried another kick.

((Hey, hold up. The match ended with a victory for Daisy. Did you ever check the spreadsheet?))
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((I must have forgotten.))
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((There is a thread where I kept all the spreadsheets for easy access.))
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Satin has ruled daisy the winner as ney tried to look for jane.
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That being said, the next match is between Alice and Gwen. For the sake of making this match-up not take up too much of the session, I'll rapid-fire this round and see how well the two ladies do against each other...

Gwen:
Rolling 15d20: 12 + 1 + 19 + 14 + 17 + 7 + 3 + 15 + 10 + 2 + 20 + 13 + 8 + 5 + 9 = 155


Alice:
Rolling 15d20: 15 + 1 + 5 + 10 + 4 + 9 + 19 + 13 + 12 + 8 + 16 + 20 + 14 + 2 + 6 = 154
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I'll bold each match's victory until I see one of those two be the first to score eight points.

Gwen: 12, 1, 19, 14, 17
7, 3, 15, 10, 2,
20, 13, 8, 5, 9

Alice: 15, 1, 5, 10, 4,
9, 19, 13, 12, 8,
16, 20, 14, 2, 6

And... Alice wins the match 8 to 6.
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And with the the last round was daisy vs aiice.
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Jane was ashamed and hurt that she had stupidly fallen into a trap instead of saving her friend. However, she consoled herself with the thought that she was an official participant in the tournament. This means that when the time of the next competition comes, her absence will definitely be noticed. And then someone would find her and Julia and save them. And until that happened, she frantically struggled with her bonds, trying to break the straps that bound her to the pole, or break the pole itself.

Julia, meanwhile, was waiting for the blonde to untie her to change into a dancer's costume. She hoped to use this moment to attack her jailer.

“Okay, let's get started. This part of the Laff-A-Lympics has already dragged on too long,” Daisy said, making a quick lunge, hoping to get her opponent.

Rolling 1d20: 14
Success
Sorry for bad English. This is not my native language.
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Fortunately the putfit came with modifications for her bindings while ney and nicole found jane.
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Alice went for a dodge and counter.

Rolling 1d20: 19
Success
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Daisy staggered from the missed blow, but immediately attacked again.

Rolling 1d20: 12
Success
Sorry for bad English. This is not my native language.
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Alice ducked underneath, or tried to.

Rolling 1d20: 5
Fail
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Daisy tried to throw a quick kick.

Rolling 1d20: 15
Success
Sorry for bad English. This is not my native language.
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Alice tired to block.

Rolling 1d20: 20
Crit Success
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