Wrapture VR
#1
(Known info marked in black; headcanons marked in red; things that need further investigation or input from creator marked in blue)

The following content is more of an extended universe deal and is not associated with Bastian Mage canon.

[Image: wrapture_delta_by_polyedit2000_de87wzi-f...3K5skUIoho]
Art by Wrapture VR creator Polyedit2000

What is Wrapture VR?

Developed locally in Synthon Synthetics (located in Norma) by Claire Diamont, Wrapture VR is a console dedicated to full-body VR. The console uses resistance to detect and mimic motion. After salvaging the original (top-left) and experimenting with the Omega version (top-right), Synthon Synthetics had settled on the sleek Delta design. Synthon also sells custom Delta designs upon request, although these are normally pricier than basic Wrapture VR sacks.

The Wrapture VR model known to the public, Wrapture Delta, has built-in controls, a gag mic that translates muffled speech into speech in the VR environment, self-sizing, and self-zipping features. It also comes in a variety of colors.

Known Models

Wrapture Alpha (Original)

Status: Unreleased
Availability: No
Description: The original model. Development was halted when it was noted that the console took too much preparation and was very clunky. The Cutting Room Floor has very little info on this model due to its scarcity.

Wrapture Omega (v2)

Status: Unreleased/Limited
Availability: Only available to collectors or from events
Description: The last model prior to Synthon Synthetics' acquisition. While heavier, this model reduced the prep time necessary to build a console.

Wrapture Delta (v3)

Status: Available locally
Availability: Ongoing; both basic and custom
Price: $549.95 (base)/$649.95 (custom)
Description: One of the current models. Features built-in controls, a gag mic that translates muffled speech into speech in the VR environment, self-sizing, and self-zipping features. This model may be used for testing social experiments, as done in Norma's Saint Azulion Asylum.

Wrapture Nimbus (v4)

Status: Available locally
Availability: Ongoing; both basic and custom
Price: $499.95 (base)/$599.95 (custom)
Description: The other current model. Designed to be more cost effective and improve on the Wrapture Delta at the same time. It uses a layer of spandex for breathability. Boundary magnets replace rubbery padding. It is believed that like the NES had with the SNES, the Wrapture Delta would still hold up against the Wrapture Nimbus.

Wrapture Thicc (v5)

Status: In development
Availability: In development
Price: Awaiting review
Description: A model in development that would utilize T.H.I.C.C (Tactical Haptic Intelligent Circuit Cloth): a recently developed superfabric by Synthon Synthetics. Currently in development.

Wrapture D-Lite

Status: ???
Availability: ???
Price: ???
Description: A VR-free console that accesses most of the same games Wrapture Delta has. Cannot access VR-exclusive titles. Uses a sort of rubber-infused controller.

Wrapture AR

Status: Cancelled
Availability: Unreleased
Description: An attempt at AR technology through Wrapture technology by Claire Diamont. Was tested out in a small group environment, but was discontinued.

Wrapture Arcade

Status: ???
Description: Known only by name as of this time.

Wrapture Ring and Wrapture Stand

Status: Cancelled
Availability: Unreleased
Description: The Wrapture Ring and Wrapture Stand are two short-lived products that work on similar principles. Ideally, both stored a breathable rubber sheath, and when activate, it would adjust other items like VR lenses as it tightened around the user. The issue was, with the Ring, that a person may draw the ring from the feet up or hold their arms up, so the 2.0 versions had to implement a system that allowed the lenses to determine which body part entered first. Sadly, with people testing the system in ways like splits and fetal positions, it was decided that the cost of upgrading the detection system outpaced its affordability, causing the projects to be scrapped.

Console Details

Awaiting creator input.

Games

Awaiting creator input. Preexisting games ex. Friday Night Funkin may be used for testing.

(Anything further, including necessary edits, will need creator input.)
Reply
#2
A bit of thing from an AU:

The Wrapture Ring and Wrapture Stand are two short-lived products that work on similar principles. Ideally, both stored a breathable rubber sheath, and when activate, it would adjust other items like VR lenses as it tightened around the user. The issue was, with the Ring, that a person may draw the ring from the feet up or hold their arms up, so the 2.0 versions had to implement a system that allowed the lenses to determine which body part entered first. Sadly, with people testing the system in ways like splits and fetal positions, it was decided that the cost of upgrading the detection system outpaced its affordability, causing the projects to be scrapped.
[Image: Beta.png]
Reply
#3
(12-14-2021, 10:28 PM)Polyedit2000 Wrote: A bit of thing from an AU:

The Wrapture Ring and Wrapture Stand are two short-lived products that work on similar principles.  Ideally, both stored a breathable rubber sheath, and when activate, it would adjust other items like VR lenses as it tightened around the user.  The issue was, with the Ring, that a person may draw the ring from the feet up or hold their arms up, so the 2.0 versions had to implement a system that allowed the lenses to determine which body part entered first.  Sadly, with people testing the system in ways like splits and fetal positions, it was decided that the cost of upgrading the detection system outpaced its affordability, causing the projects to be scrapped.

Okay, got it added into the OP/article.
Reply
#4
[Image: de9u4u4-5ffa9031-0501-4a10-9ec5-e3c5e7a0...NN83TYEDRU]
Left: Basic Wrapture VR Model (modeled by Sa-Tan); Right: Custom Wrapture VR Model (modeled by Sako)

[Image: total_drama_wrapture_by_polyedit2000_dea...k5EQ0wtbxo]
Standard Wrapture VR models as demonstrated by Courtney and Ella of Total Drama fame

[Image: wrapture_for_the_icy_desert_by_polyedit2...qlnFoS8k9Q]
Photo of a servant in a Custom Wrapture VR model in Antarctica. Or was it the Himalayas?

[Image: quivering_by_polyedit2000_dejkoqe-fullvi...IbCqi6MYoQ]
Wrapture VR being used for simulation-based training.
Reply
#5
Actually, it's Sa-Tan, not Skitts.
[Image: Beta.png]
Reply
#6
(01-01-2022, 10:19 PM)Polyedit2000 Wrote: Actually, it's Sa-Tan, not Skitts.

Ah, turtles.
Reply
#7
Design schematics were recently released:

[Image: wrapture_thicc__by_polyedit2000_df53ciq-...CoTXzQRm-o]


[Image: Wrapture_Nimbus_Mark.png]
Wrapture Nimbus Logo (concept)

[Image: meggy_in_a_wrapture_vr_sack_by_flashligh...75udsIPG5U]
Meggy Spletzer in an orange-and-black Wrapture Delta sack. Meggy seems to have taken interest in the console despite questionable firsthand experiences.

[Image: df4wvbc-f6401e7d-aa2c-4a1a-8159-e6a80827...m0g4UiZ0C0]
Tari in a blue-and-white Wrapture Delta sack. Meta Runner technology does not seem to affect Wrapture gameplay, which is good because TASCorp sucks.

[Image: df4wvbk-ebd3d439-823e-45a7-a476-700912a9...O-OBcEU2Nw]
Saiko in a strawberry-pink-and-red Wrapture Delta sack. Live translation features currently being worked on for Delta and Nimbus models.

[Image: df4wvbe-2555abe6-f86e-40b5-8b1e-e7b55287...DkzUFfbsp0]
Melony in a custom Watermelon-themed Wrapture Delta sack. Hole on top of head allows for ahoges to poke out. Reaction is noticeably adorable.
Reply
#8
Wrapture Delta vs Wrapture Nimbus
[Image: requests_batch_4__wrapture_comparison_by...y3SHiPFZXU]
Reply


Forum Jump:


Users browsing this thread: