Roleplaying Systems
#3
Section 3:  Character Templates

Some RPs will allow the player to simply insert your character as is, but some RPs will require a template.  The template also doubles as a sign-in sheet and allows the GM to determine if the character is allowable in the setting.

Some RPs will have templates without including the Stats mentioned before.  Here are some ideal parameters when designing a template:

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Storytelling:

-Name: The name of your character.
-Gender:  The sex of your character; use to be male/female, but can be expanded to use pronouns such as he/she/they.
-Size:  Height and Weight.  In some games, humanoids are Medium creatures that can mount Large and larger creatures.
-Race:  In games like Dungeons and Dragons, races have different bonuses as well as relations to other races.

-Language: Most RPs will use Common/English, but this is generally used to interact with other races and decipher their writings.
-Alignment: D&D suggests a Lawful/Neutral/Chaotic (how you interact to rules and social norms) plus Good/Neutral/Evil (morality).
-Appearance:  A picture, or if you don't have one, a brief description of what they look like.

-Personality Trait:  How your character usually acts.  IE, a Barbarian that can't say no to a pretty girl.
-Ideals:  What drives your character forward, whether that is revenge, destiny, or a philosophy.
-Bonds:  How you relate to other characters, creatures or even items.
-Flaws:  The downside of your character.
-Background: The origin of your character, as simple as being born into nobility.  D&D gives extra bonuses based on the background chosen like extra gold or language.

-Secret: If the GM asks for it, PM a character detail to him so that the GM can reveal it later in the RP.

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RPG (D&D):

Level: The current level of your character. 
Class: What your character fights as.
Max HP:  Total HP.  In D&D, characters at level 1 start with their class HP plus Constitution Bonus.
Armor: In D&D, the number an enemy has to beat to hit you.
Initiative:  A modifier added to the first d20 in combat, to determine when a player or enemy can act.
Speed:  How many feet a character can move in a single turn, usually 30 ft. 

Bonuses: What a Stat translates to as a Bonus, which in turn is used to modify skills and attack rolls.
Saving Throws:  The Bonus rolls used to "evade" certain attacks.  Since some Stats will have bonuses, this is a quick way to see what those numbers would be.

Weapons:  Currently equipped so you can see the weapon's damage and type bonus.
Attacks/Spellcasting:  Quick notes on minor spells, number of spell slots and prepared spells, and special ways to use equipment.
Currency: How much money you have.  Some RPGs can use different currencies, such as silver and gold pieces or global credits and local coins.
Equipment:  Whatever is on the character including weapons and items.  Some notes can be put down for certain equipment not described in weaponry such as heavy armor that makes sneaking difficult.

Skills:  In D&D, these are different Modifiers based on Stats that can be improved by other features.  For example, Medicine and Animal Handling are both Wisdom skills but a player might have a bonus in Animal Handling.
Passive Perception: Some Skills are always in check.  In this case, the Wisdom skill Perception is a natural awareness of their surroundings
Proficiency/Expertise: Equipment that your character can use.  If they can't use that equipment, they suffer Disadvantage.
Features/Traits:  Abilities that affects how a character is played, from seeing in the dark and knowing code to gaining advantages in battle.

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Dots/Tokens:  These will be ways to track changes in characters.

*Proficiency Bonus:  Placing these in Skills and Saving Throws allows the players to quickly spot which skills have a different Bonus from their Stats.

*Conditions:  Good or bad things happening to your character, and removing one by one after some time passes.

*Death Saves:  In D&D, whenever you start a turn at 0 HP, you make a roll with 10 or higher a success.  If not damaged, 3 failures lead to death while 3 successes prevent further Death Saves from occurring (but still requires healing).
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Messages In This Thread
Roleplaying Systems - by Polyedit2000 - 01-14-2022, 11:39 AM
RE: Roleplaying Systems - by Polyedit2000 - 01-14-2022, 12:37 PM
RE: Roleplaying Systems - by Polyedit2000 - 01-14-2022, 02:32 PM
RE: Roleplaying Systems - by Flashlight237 - 01-14-2022, 11:11 PM
RE: Roleplaying Systems - by Polyedit2000 - 01-15-2022, 01:24 PM
RE: Roleplaying Systems - by Flashlight237 - 01-15-2022, 02:44 PM
RE: Roleplaying Systems - by Polyedit2000 - 01-17-2022, 11:53 PM
RE: Roleplaying Systems - by Polyedit2000 - 01-28-2022, 10:30 AM
RE: Roleplaying Systems - by Flashlight237 - 01-28-2022, 08:25 PM
RE: Roleplaying Systems - by Polyedit2000 - 02-04-2022, 09:14 PM
RE: Roleplaying Systems - by Flashlight237 - 02-09-2022, 09:31 PM
RE: Roleplaying Systems - by Polyedit2000 - 02-12-2022, 12:45 AM
RE: Roleplaying Systems - by Flashlight237 - 02-23-2022, 10:59 PM
RE: Roleplaying Systems - by Polyedit2000 - 03-20-2022, 04:27 PM
RE: Roleplaying Systems - by Flashlight237 - 04-23-2022, 03:23 PM
RE: Roleplaying Systems - by Polyedit2000 - 05-08-2022, 05:29 PM
RE: Roleplaying Systems - by Flashlight237 - 08-17-2022, 09:57 AM
RE: Roleplaying Systems - by Polyedit2000 - 08-17-2022, 01:47 PM
RE: Roleplaying Systems - by Flashlight237 - 09-16-2022, 12:31 PM
RE: Roleplaying Systems - by Polyedit2000 - 09-16-2022, 02:12 PM
RE: Roleplaying Systems - by Flashlight237 - 11-02-2022, 05:35 AM
RE: Roleplaying Systems - by Polyedit2000 - 01-14-2023, 12:33 PM
RE: Roleplaying Systems - by Flashlight237 - 02-06-2023, 01:05 AM
RE: Roleplaying Systems - by Polyedit2000 - 02-08-2023, 04:57 PM
RE: Roleplaying Systems - by Flashlight237 - 04-20-2023, 12:25 PM
RE: Roleplaying Systems - by Flashlight237 - 04-20-2023, 02:17 PM

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