Roleplaying Systems
#5
For this topic?  Admittedly little, but figured any info is good info.

===


Section 4: What Goes In A Turn


First, it is important to note that a "turn" in DnD is equal to 6 seconds in the game and the most common things a person can do in a turn includes any combination of action, talking and moving up to 30 feet. 

Second, the shortest time for a Rest (where a player can regain some HP) is 1 hour.  This means that it would take 600 turns for someone to complete that short rest or for a character to move a total of 3 1/2 miles!

Thankfully, the 6-second turn is mainly used for combat. 

---

Combat:

This has the shortest and most consistent time frame.  In DnD, combat officially starts after everyone rolls Initiative to determine the turn order, though it is possible for a group to conduct a Surprise Attack before the Initiative if one side is unprepared for battle.  A turn is compose of any combination of the following:

-1 Action such as fighting or quickly getting away.
-1 Bonus Action assuming you have the ability.
-Brief Communication
-1 Interaction with object or feature like a door or sheath.
-Movement before or after Action up to your highest movement speed.
-1 Reaction, declaring a trigger for a future action to enact on anyone's turn.

Ideally, a post in combat should be brief and in the moment, each person taking one turn .  Combat is over when all participants are unable or unwilling to fight.

---

Non-Combat:

By combat standards, it will take 600 turns/posts of dialogue to reach an in-game hour. Since the topics here show 25 posts per page (2-1/2 minutes of dialogue), one could say that an activity like shopping would not progress the time of day unless they decide to join the Rest.

Outside of combat, time will actually flow faster to create a bit of urgency and to allow players to progress through the setting faster. Here is the suggested time scales:

-While exploring a small place like a dungeon, it should take minutes to explore the halls and check for traps.
-In a city, it would take hours to walk from one end to another. Even walking around the edges of Walmart or a walk from the house to a gas station and back can be an hour.
-When traveling long distances, like from a city to another, it may take days.

Keep in mind these time scales assume that these are fantasy adventurers deciding to walk on foot. Here are some modifiers of the traveling time:

-The actual rate the adventurers are moving; going fast can make them less aware and going slow can make them stealthy.
-The actual amount of hours the adventurers spend moving; more than 8 hours can tire them out.
-Vehicles or mounts can make them travel faster without wearing them out.
-Difficult terrain such as deserts and snow, different than a well-traveled road, can slow down parties that don't have a guide.

Thankfully, D&D also includes Downtime Activities that allows players to do and gain something while there is nothing happening.

===

Unless you are playing in a setting where time is screwy, this is the suggested time flow:

-A character in Rest stays at Rest unless someone does interfere with them.
-Combat should not advance non-combat posts. The minutes after combat ends should allow times to sync.
-Traveling in cities or other large places and other non-combat activities should eventually progress a character's Rest.
-It is ideal for all players to band together during a journey from one place to another. Otherwise, a person left behind would have to somehow catch up, usually by increasing their speed
[Image: Beta.png]
Reply


Messages In This Thread
Roleplaying Systems - by Polyedit2000 - 01-14-2022, 11:39 AM
RE: Roleplaying Systems - by Polyedit2000 - 01-14-2022, 12:37 PM
RE: Roleplaying Systems - by Polyedit2000 - 01-14-2022, 02:32 PM
RE: Roleplaying Systems - by Flashlight237 - 01-14-2022, 11:11 PM
RE: Roleplaying Systems - by Polyedit2000 - 01-15-2022, 01:24 PM
RE: Roleplaying Systems - by Flashlight237 - 01-15-2022, 02:44 PM
RE: Roleplaying Systems - by Polyedit2000 - 01-17-2022, 11:53 PM
RE: Roleplaying Systems - by Polyedit2000 - 01-28-2022, 10:30 AM
RE: Roleplaying Systems - by Flashlight237 - 01-28-2022, 08:25 PM
RE: Roleplaying Systems - by Polyedit2000 - 02-04-2022, 09:14 PM
RE: Roleplaying Systems - by Flashlight237 - 02-09-2022, 09:31 PM
RE: Roleplaying Systems - by Polyedit2000 - 02-12-2022, 12:45 AM
RE: Roleplaying Systems - by Flashlight237 - 02-23-2022, 10:59 PM
RE: Roleplaying Systems - by Polyedit2000 - 03-20-2022, 04:27 PM
RE: Roleplaying Systems - by Flashlight237 - 04-23-2022, 03:23 PM
RE: Roleplaying Systems - by Polyedit2000 - 05-08-2022, 05:29 PM
RE: Roleplaying Systems - by Flashlight237 - 08-17-2022, 09:57 AM
RE: Roleplaying Systems - by Polyedit2000 - 08-17-2022, 01:47 PM
RE: Roleplaying Systems - by Flashlight237 - 09-16-2022, 12:31 PM
RE: Roleplaying Systems - by Polyedit2000 - 09-16-2022, 02:12 PM
RE: Roleplaying Systems - by Flashlight237 - 11-02-2022, 05:35 AM
RE: Roleplaying Systems - by Polyedit2000 - 01-14-2023, 12:33 PM
RE: Roleplaying Systems - by Flashlight237 - 02-06-2023, 01:05 AM
RE: Roleplaying Systems - by Polyedit2000 - 02-08-2023, 04:57 PM
RE: Roleplaying Systems - by Flashlight237 - 04-20-2023, 12:25 PM
RE: Roleplaying Systems - by Flashlight237 - 04-20-2023, 02:17 PM

Forum Jump:


Users browsing this thread: