Roleplaying Systems
#12
Section 8: Luck

Luck is getting a certain number which in turn gives additional effects. Usually, the "lucky" number is the highest number on the dice. In DnD, this number is 20 on a d20, which normally succeeds an ability or doubles the damage rolled.

In DnD, there are multiple ways to manipulate the rolls. The main method is Advantage, which allows you to roll 2 d20s and use the higher number (the opposite is Disadvantage that uses the lower number instead). Some abilities like Rage and Stealth will grant advantage, while some conditions like lying prone will cause attackers to gain advantage against that target. And of course, Inspiration granted by the GM also allows the players to make a roll into an Advantage.

Other abilities will alter the rolls or the results. For example, a Rogue or Bard gains a skill to double their proficiency bonus for a certain ability, meaning that a Picklock would be +4 instead of +2 (which would increase to +12 instead of +6 at later levels). In addition, a Rogue or Fighter can also gain an ability that counts a 19 as a 20 for applying the damage bonus. And finally, some classes and spells allow using a stat or flat number to replace a roll.

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In DnD, there are also two "Lucky" attributes. The Halfling Race has "Lucky", which allows the player to reroll if they roll a 1. There is also a Lucky feat (feats can replace the +2 to stats on levelling) that gives the player 3 "Luck Points", which is used to replace a d20 roll with another roll.

Some GMs will prefer to use tables to replace the attack-double bonus of a critical roll.

And some other tabletop RPGs has an alternative to d20 called Exploding Dice. That is, if you roll the highest number, you can roll again; this will repeat if you roll the highest number again. Monopoly also inspired a Matching Dice variant where, if you roll two dice and the numbers match, the player can roll again.

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Some other tabletop RPGs has a Luck stat, usually replacing Charisma. Here are different ways the Luck Stat is used.

-Luck is a normal stat, mainly used for checking luck in gambling games or other types of gambles.

-Luck is a currency used to either reroll or enhance a roll. Usually, a Rogue character has this stat if Luck is one of the three stats.

-Luck is used as a stat and currency. In this case, the player has to roll lower than the stat, and 1 Luck is deducted after succeeding and changing the result; starting with a higher Luck stat allows more success, and this prevents "lucky" players from repeatedly abusing the mechanic.

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It also goes without saying that some numbers will be considered unlucky; the DnD number is 1 on a d20. Having an Advantage or the Halfling's Lucky trait reduces the chance of enacting this number while a Disadvantage can make this number more likely. Monopoly's Matching Dice system also employs a bad luck on a good luck roll - getting a third matching pair in a row would send you straight to Jail.

In some games, getting unlucky isn't that bad. In some games that use the d4 dice, rolling a 1 would actually add a point to future dice rolls. In other games, rolling underneath for a skill check would improve that stat as a sort of "practice makes perfect" mechanic.
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Roleplaying Systems - by Polyedit2000 - 01-14-2022, 11:39 AM
RE: Roleplaying Systems - by Polyedit2000 - 01-14-2022, 12:37 PM
RE: Roleplaying Systems - by Polyedit2000 - 01-14-2022, 02:32 PM
RE: Roleplaying Systems - by Flashlight237 - 01-14-2022, 11:11 PM
RE: Roleplaying Systems - by Polyedit2000 - 01-15-2022, 01:24 PM
RE: Roleplaying Systems - by Flashlight237 - 01-15-2022, 02:44 PM
RE: Roleplaying Systems - by Polyedit2000 - 01-17-2022, 11:53 PM
RE: Roleplaying Systems - by Polyedit2000 - 01-28-2022, 10:30 AM
RE: Roleplaying Systems - by Flashlight237 - 01-28-2022, 08:25 PM
RE: Roleplaying Systems - by Polyedit2000 - 02-04-2022, 09:14 PM
RE: Roleplaying Systems - by Flashlight237 - 02-09-2022, 09:31 PM
RE: Roleplaying Systems - by Polyedit2000 - 02-12-2022, 12:45 AM
RE: Roleplaying Systems - by Flashlight237 - 02-23-2022, 10:59 PM
RE: Roleplaying Systems - by Polyedit2000 - 03-20-2022, 04:27 PM
RE: Roleplaying Systems - by Flashlight237 - 04-23-2022, 03:23 PM
RE: Roleplaying Systems - by Polyedit2000 - 05-08-2022, 05:29 PM
RE: Roleplaying Systems - by Flashlight237 - 08-17-2022, 09:57 AM
RE: Roleplaying Systems - by Polyedit2000 - 08-17-2022, 01:47 PM
RE: Roleplaying Systems - by Flashlight237 - 09-16-2022, 12:31 PM
RE: Roleplaying Systems - by Polyedit2000 - 09-16-2022, 02:12 PM
RE: Roleplaying Systems - by Flashlight237 - 11-02-2022, 05:35 AM
RE: Roleplaying Systems - by Polyedit2000 - 01-14-2023, 12:33 PM
RE: Roleplaying Systems - by Flashlight237 - 02-06-2023, 01:05 AM
RE: Roleplaying Systems - by Polyedit2000 - 02-08-2023, 04:57 PM
RE: Roleplaying Systems - by Flashlight237 - 04-20-2023, 12:25 PM
RE: Roleplaying Systems - by Flashlight237 - 04-20-2023, 02:17 PM

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