Gloopy Gamble Playtest
#3
Elements don't have any advantage or disadvantage over different types of enemies.  The elements are one factor to determine future skills, though admittedly some elements would favor a related status effect like Fire and Burn.

For this playtest, the Template is posted here.  In the actual play, there will be a RP Info topic to track changes among the characters as well as progress.

There is no dice-rolling on your end, and dice-rolling would be rare on my end.  Thankfully, there are no numbers to worry about either.   Hopefully the combat system should explain how things work.
[Image: Beta.png]
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Messages In This Thread
Gloopy Gamble Playtest - by Polyedit2000 - 04-03-2026, 12:39 PM
RE: Gloopy Gamble Playtest - by Flashlight237 - 04-03-2026, 04:51 PM
RE: Gloopy Gamble Playtest - by Polyedit2000 - 04-03-2026, 09:52 PM
RE: Gloopy Gamble Playtest - by Flashlight237 - 04-03-2026, 09:56 PM
RE: Gloopy Gamble Playtest - by Flashlight237 - 04-04-2026, 01:42 AM
RE: Gloopy Gamble Playtest - by Polyedit2000 - 04-04-2026, 08:38 AM
RE: Gloopy Gamble Playtest - by Flashlight237 - 04-04-2026, 09:29 AM
RE: Gloopy Gamble Playtest - by Polyedit2000 - 04-05-2026, 11:48 AM
RE: Gloopy Gamble Playtest - by Flashlight237 - 04-05-2026, 12:10 PM
RE: Gloopy Gamble Playtest - by Polyedit2000 - 04-06-2026, 10:44 AM
RE: Gloopy Gamble Playtest - by Flashlight237 - 04-06-2026, 11:07 AM
RE: Gloopy Gamble Playtest - by Polyedit2000 - 04-06-2026, 11:34 AM
RE: Gloopy Gamble Playtest - by Flashlight237 - 04-06-2026, 11:44 AM
RE: Gloopy Gamble Playtest - by Bound cat - 04-06-2026, 02:33 PM
RE: Gloopy Gamble Playtest - by Polyedit2000 - 04-06-2026, 11:06 PM
RE: Gloopy Gamble Playtest - by Flashlight237 - 04-07-2026, 03:05 AM
RE: Gloopy Gamble Playtest - by Polyedit2000 - 04-07-2026, 09:12 AM
RE: Gloopy Gamble Playtest - by Flashlight237 - 04-07-2026, 09:28 AM
RE: Gloopy Gamble Playtest - by Bound cat - 04-07-2026, 03:00 PM

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