04-04-2026, 08:38 AM
Hm, I suppose the template needs work:
Enchanted Armor: Only one item is needed here, which I assume is the hat. So far, the starting enchants I've seen is restoring a bit of health after combat or starting with one more energy for the first turn only. For this demo, though, I'll skip it.
Clothing: I'll place the rest of your starting clothing here. Enchanted version is not placed here. Note that the list I'll use for tracking in Info will look a bit different.
Key Skill: In Ero Slayer, the Ice Mage had a Vulnerable-debuff attack, which had other icy attacks apply that as well as Weakness. The Pyromancer had a Lucky Shot, which increased the chance for her skills to have an additional effect by one point.
Skills Suggestion: This may replace Key Skill to make things easier. For example, here's a list for the Pyromancer:
- Skills have a chance to trigger an additional effect.
- Sweat, a Curse for strong cards.
- Remove a piece of equipment to gain benefits.
- Burn, a DoT that deals damage at end of turn.
Some of the terms revealed here will be explained during the combat demo.
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I'll give it another day to see any other volunteers.
Enchanted Armor: Only one item is needed here, which I assume is the hat. So far, the starting enchants I've seen is restoring a bit of health after combat or starting with one more energy for the first turn only. For this demo, though, I'll skip it.
Clothing: I'll place the rest of your starting clothing here. Enchanted version is not placed here. Note that the list I'll use for tracking in Info will look a bit different.
Key Skill: In Ero Slayer, the Ice Mage had a Vulnerable-debuff attack, which had other icy attacks apply that as well as Weakness. The Pyromancer had a Lucky Shot, which increased the chance for her skills to have an additional effect by one point.
Skills Suggestion: This may replace Key Skill to make things easier. For example, here's a list for the Pyromancer:
- Skills have a chance to trigger an additional effect.
- Sweat, a Curse for strong cards.
- Remove a piece of equipment to gain benefits.
- Burn, a DoT that deals damage at end of turn.
Some of the terms revealed here will be explained during the combat demo.
---
I'll give it another day to see any other volunteers.

